OtakuShark opened this issue on Sep 09, 2001 ยท 11 posts
black-canary posted Sun, 09 September 2001 at 8:07 PM
a possibly easier approach (if it works) would be: do all your morphs in max on the poser full figure, then export each body part from max as a separate obj. Then load each of those objs to the corresponding body part in poser on the original figure. then set all the morphs to 1, then spawn the full body morph. this would ONLY work if max exports the body parts without any change in the number of vertexes--a morph is basically a way of mushing around the vertexes without changing them. If max re-cuts the figure in any way or cleans up the mesh, etc, the part morphs won't import any more. Another thing you should know about is .pcf files. You can use ObjAction mover to make your mods to the mesh, and then distribute/sell a file that contains the difference information...Mover will decode it and make a new mesh based on your work, but it'll only work for people who have the original obj file. I believe SuperModel Vicky (Jim's leading lady, you can check her out at www.bbay.com) works this way. A lot of cool figures require this utility and most of the community here at renderosity is aware of it and will go the extra few yards to use it. I don't know where you get it from but someone else can tell you...help, guys? MaryCanary