Forum: DAZ|Studio


Subject: Reality Render thread. A new beginning.

Pret-a-3D opened this issue on May 14, 2012 · 8453 posts


KrazyHorse posted Wed, 26 September 2012 at 10:11 AM

Quote - J.. thanks for the pointer.  It stands to reason, in nature black absorbs light too.  Just never put two and two together.  For the sidewalls and tread of the tires; I didn't think I had it set to triple 0.  This truck was just a pita to set up materials for; but, I still like the way it came out.  I'd like a bit more polished chrome look out of the chrome instead of the brushed look that it came out as.

 

For the chrome, remove any maps you may have in the diffuse and bump channel then set the diffuse to 255,255,255 and 10,10,10, polish at 9000+. Give that a try then adjust from there.

 

Correction:  I'm still asleep. :lol:  Just be sure you do not have any maps in the alpha or modifiers channels