Forum: Blender


Subject: Blender Cycles Materials from Poser/DS

PickledPapaya opened this issue on Sep 25, 2012 · 33 posts


LaurieA posted Wed, 26 September 2012 at 12:43 PM

Quote - No problem, I appreciate the help, and its more fun exploring with someone, and thanks for the tips, those helped a lot!

The lashes I had needed a little different (those above gave me white lashes)  I posted what I used.  The texture is just a Transparency texture, so I think did it right?

I also have the eyesurface turned transparent only, but I may revisit that, since I got no reflection (dead eyes).  I also think I need to tweak the tear.

Probably best to just get some good eye material setup and save those materials off, and replace the imported ones in the future.  I am going to look into doing that.

I gotta run out for a few, but I will kick-off a render, and post when I come back what it looks like at the present.

I'm thinking you may need to plug something there into the reflection input, but that's just a guess. Got a reflection map? And if there's a way to make it not 100% I'd use that too. What I know of Blender nodes however, wouldn't fill the bottom of thimble ;). I come from Poser and Luxrender so I am much more familiar with Lux materials, but I would think the same principles apply, since they're both unbiased renderers and work in a similar fashion.

Laurie