Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
JtheNinja posted Thu, 27 September 2012 at 5:36 PM
Quote - > Quote - KH, it is a glossy coat on top of another material. As far as I know you can apply any texture to it.
If that is just a defuse channel that I can change the color in it might work for what I am trying to accomplish. But I am thinking it won't.
It was like the glass settings are now. For glass you have Reflection and transmission color. The metals use to have this 2 color ability and it's the second color that is missing and needed for the results I am trying to achieve.
And this second color defines what? There's no transmission with metals.
Shinymetal had two colors, base reflection (Kr) and coat reflection/IOR (Ks), and a roughness that only applied to the coat. For metal2, you have Kr and an overall roughness. Glossycoating then adds the varinish, with its own color/ior (Ks), and its own roughness.
Shinymetal is basically the same as mirror+glossycoating. Metal2 is kinda like mirror, but with its own roughness and the ability to use Nk datasets directly instead of getting them from a color. So metal2+glossycoating should be able to do everything shinymetal could do and more. (base roughness, absorption in the coating)