Victoria-Purplehair opened this issue on Sep 27, 2012 ยท 64 posts
monkeycloud posted Fri, 28 September 2012 at 5:21 AM
He he. Well, I guess the term shader usually seems to be used, I think, to refer to the nodes used to manipulate the base textures...the procedural stuff??
...so yeah, I imagine you're already making shaders in one form or another. They can be super complex, certainly when you're trying to make ones that have subtle, blurry, fresnel reflection in them... etc.
...but I am happy to let the shader maths gurus like BB deal with that aspect... I'll just use his shader setups and things like Snarly's EZSkin and EZmetals, to boost any vendor textures that don't already use these techniques...