Forum: Blender


Subject: Daz to Blender

MerryChristmas opened this issue on Sep 07, 2012 · 39 posts


Agent0013 posted Sat, 29 September 2012 at 11:07 PM

I am still uncertain about how to rig in DAZ but if I work things out I'll post it here.

That would be most appreciated. I have seen a few rigging tutorials for earlier versions, but this version (4.5 Pro) is far more advanced than those were. I've heard that there are several things in this version that have been vastly improved, such as the generation 4 clothing fit to Genesis feature. It may be that rigging is a lot better as well.

As for Cycles in Blender, I have not tried it. I just use blender to create models and sometimes to UV map a model. Even so, some of my other friends have said that you don't have to use the Cycles render engine if you would rather use the older render style. As I don't do much actual rendering in Blender, I cannot really vouch for those things.  

I also have UVMapper Classic, which if you can learn the basics, is a good bit easier to use than Blenders UV mapping. I also have Hexagon 2.5, which also can be used for UV mapping, but I am still a newbie with that one. It is supposed to be a great modeller, and does have good compatibility with DAZ Studio. For simple modelling I have Wings3D, and my photo and image editing app is Gimp 2.8 which I have yet to install as 2.6 is still quite useful to me. To round out my digital art apps I have Project Dogwaffle; wierd name I know, but for paint style work it is way better than the default Paint program that came with my computer. Resolution is much much finer. I use Microsoft Office PowerPoint also. You would be surprised at what I have been able to do with it alone! I'll post an image I made using it soon. It is limited in what it can do, but I have discovered ways around its limitations.

Anyway, if you can discover the ins and outs of rigging in DAZ Studio 4.5 Pro, and pass that info along for the rest of us, I'm sure it will be most appreciated.

Stay awesome!

Agent 0013.