Forum: Carrara


Subject: Shading Domains?

x2000 opened this issue on Sep 08, 2001 ยท 12 posts


MarkBremmer posted Mon, 10 September 2001 at 6:56 AM

Vertex models are less precise, and sometimes, very unpredictable when trying to guess how the textures will work. UV mapper is a good choice for precision vertex mapping. Sometimes metaball objects work well, sometimes they don't. Color seems to shade consitently but bump maps or texture maps are a problem occasinally. Mark www.MarkBremmer.com