Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
mbin posted Sun, 30 September 2012 at 10:14 AM
Quote - Hello.
I though that would be fun to have a "render challenge" to inspire people on trying new approaches with Reality and Lux.
Jeremy Birn, great author of rendering techniques, publishes these challenges and he provides the models as well. I looked at what is available on his site and though that this would be a lot of fun:
Here is the link to download the OBJ files for this scene:
http://www.3drender.com/challenges/madScience/madScience_OBJ.rar
This is a great set that can lead to many great solutions.
If you like the challenge, it would be great to see what you can come up with. Go crazy and post your renders here. No prizes, not competition, just a lot of fun.
Thanks to jeremy Birn for providing the great material.
Cheers.
@Paolo,
I've just imported the scene into daz3.1 and I'm not sure about a couple of things. In your image above you have different coloured liquids in each container. How did you do that, as in the obj I have in daz studio, the liquids are all one item being 'liquidSG'. I do not know how to make them different if they are all the same object... have I imported incorrectly, or is there some trick to it? (I've never done any modelling as yet, so do not have any idea on how to make one object have different materials / textures.) It is clearly possible as your image shows them as different colours... This also goes for the paper pages. I have set an image of a scanned page, but as all the pages are one object, every page in the scene looks like the same page, and again, they are not like that in your image. Clearly there is something to this that I do not know! I'm assuming that it must be the way something is uv mapped, but I only have the daz studio3 and reality to be able to set up this scene... most of the other items are easy enough, but the pages and liquid has me stumped! making them the same is easy enough. Do I need to use another app so that the liquids are all seperate items? (Like Hexagon or something)...The image you have shown above; is it actually done with daz studio and reality? If it isn't then I think it would help if you did a render to show what is possible, as I can't see how to seperate the items which would be required to be able to treat the materials seperatly?
...any hints?