Forum: Blender


Subject: Daz to Blender

MerryChristmas opened this issue on Sep 07, 2012 · 39 posts


Agent0013 posted Sun, 30 September 2012 at 11:36 AM

The models in the first two images cannot be exported for use in other applications. 

You may have noticed that they seem to have been UV mapped and had image maps applied. In actuality everything concerning the ships and the planets was done using PowerPoint, which has no UV Mapping feature. What I did was create separate skin image maps that matched the shape of the ships. Even the textured looking surfaces and the paint schemes were done this way. As for the planets, I used photo images as skins which when applied to the spheres wrapped to them.

To make the shapes 3D I used the Bevels feature, which I learned to adjust to get most of the shapes to look the way I wanted them. I had to compromise with some of them because of the limitations of the program. Also, assembling a model takes a bit of creative thinking, because the grouping of the shapes will push them together in ways that may not be what you want. What has to be done is each section of your model must be made and grouped separately, and then brought together to create the model without grouping the sections together. This gets around the program's tendency to push the sections together the wrong way.

Anyway, have a look and tell me what you think. How do the first two images compare to the third one?

Stay awesome!

Agent 0013.