Forum: DAZ|Studio


Subject: Vascularity for M4/V4 Texture sets - W.I.P

Zev0 opened this issue on Sep 28, 2012 ยท 53 posts


Zev0 posted Sun, 30 September 2012 at 1:06 PM

> Quote - Zev0, this is awesome work - I'm sold regardless of price! This will add another level of realism to figures, and I'd love to see a merchant resource kit too. There is nothing like this out there right now, and good reference is very hard to find, I've looked a few times, so even just for ref this will be sooooo useful. > > Interested in your workflow too - have you tried exporting a 16-bit displacement map from Zbrush and using this both for displacement/bump and as a mask to add colour to an existing texture at all?

By exporting from Zbrush you have no transparency. Be it colour map or displacement. In order to preserve it, the veins had to be manually hand traced as .png or a format that preserves transparency. Think of it like a photoshop PSD. When you add a new layer and draw a line, you can still see the layer beneath, and all thats visible from the new layer is the line you drew. Exact same principle. Basically the displacement texture comes from the diffuse so they are an exact match. All you do is change the colour to white and overlay that on the displacement or bump. Hope this makes sense:) I will have presets made but if you wish to do it yourself then that is all you need to do:) Say you only want veins in certain areas. Just erase on the png, and save. To make a displacement of that map, all you do is turn colour to white and save. This is why I made transparency layers. Its so easy to edit. If these had full fill in the BG you would run in to loads of trouble. This way only the veins are affected. Unfortunately in order to get them to work in poser, it will require a mask, since poser cannot preserve transparencies. But if you want to edit your textures yourselves, the above technique is easier. I will be making a shader with masks for poser, but how you wish to apply it will be up to you:) And it will definately be a merchant resource as well. Probably released seperate in order to keep the price of the product down.

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