Ok, i unchecked reflection_lite_mult, and reduced the diffuse value to .85. I also upped the specularity a bit to 1.50 to make him a bit shiny. I also used the changegamma script that comes built in PP2012 and set the gamma's to 1 for the above mentioned maps. The only thing that was missing in that script was specular. It came out a bit dark so i brightened it a few notches with my image viewer. How does it look now?
Remember that this is with basic lighting, no postwork, and not at the highest settings. I'm just trying to get him to look good material wise first and making sure he doesn't look washed out.