Forum: Poser - OFFICIAL


Subject: Gamma correction and the "horde werewolf model"

piccolo_909 opened this issue on Sep 30, 2012 ยท 31 posts


piccolo_909 posted Mon, 01 October 2012 at 3:54 AM

moriador: Yeah, i didn't even think about compatibility until someone mentioned to me that the werewolf in one of my test renders looked washed out on his screen. I thought that was a bit weird because it looked completely fine on my monitor. After some testing, i saw that with this model, something was giving it an "ambient glow" when i used gamma correction. If i turned the brightness up, the werewolf looked more and more washed up. This meant anyone who has a higher brightness setting than me will see a worse render rather than what i intended. Everyones suggestions helped a lot, and bagginsbill's showed one of the main culprits: the transluscence had to be turned off since that also gives a glow.

I'm guessing that what happened was this model was made a long time ago before gamma correction, and was expected to be rendered without it. Usually non-GC renders tend to be a lot darker in areas, and to make up for that, the maker added the glow with translucence. That worked perfect with no GC, but when GC is ticked on, it adds the glow as well as the GC which makes it him look like he has an ambient glow to it.

hborre: Yeah, i'm not sure what lighting i'm going to be using yet. With indirect lighting, i always have GC ticked off though, so all the ambient glow problem wouldn't exist. I'll test out ezskin to see how it looks on him. The thing i like so much about poser is there's so many options giving me lots of choices to make.

Thanks for the help guys, i learned a LOT from this thread ^_^