moogal opened this issue on Sep 27, 2012 · 19 posts
face_off posted Mon, 01 October 2012 at 6:17 AM
If you put the simplistic physics situations from games into PoserPhysics, you'll get close to real-time.
In regards to cloth simulations, you've probably seem this before, but it's a prototype I did with PoserPhysics - and it's showing the realtime simulation speed. youtu.be/B07Q8gKhn8s
There is also this video....http://youtu.be/CZO7ZD21lu4
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