piccolo_909 opened this issue on Sep 30, 2012 ยท 31 posts
modus0 posted Mon, 01 October 2012 at 2:33 PM
Quote - Ok, i unchecked reflection_lite_mult, and reduced the diffuse value to .85. I also upped the specularity a bit to 1.50 to make him a bit shiny. I also used the changegamma script that comes built in PP2012 and set the gamma's to 1 for the above mentioned maps.
You didn't use the script to change the diffuse did you? Because (unless I'm wrong) that would negate the effects of gamma correction on the textures.
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If you're joking that's just cruel, but if you're being sarcastic, that's even worse.