Forum: Poser - OFFICIAL


Subject: "AAA" game dynamics vs. popular figure posing apps

moogal opened this issue on Sep 27, 2012 · 19 posts


moogal posted Mon, 01 October 2012 at 2:37 PM

Quote - Note that some developers find a way to cheat on animations.  I think the team behind the soul calibur series use two bones in the breasts to control movement.  Those hairs might be bones plus a smooth/bend feature.  A lot of animations are also pre-determined as much as possible.

They also have engines customized to do these sorts of thing well in real time.  Poser isn't tweaked for real time.

Again, I wouldn't care how fast or slow the simulation ran if it meant not having to manually key morphs or magnets for the length of an animation.

I don't consider anything that looks acceptable to be a cheat.  If there were a way to do in Poser what the Soul Calibur team did, I (and others) would be doing that.  It might be possible to add extra bones to "soft" objects, but what is lacking is any kind of bounce or spring effector to automate their inertial movement.