Forum: Poser - OFFICIAL


Subject: IDL and walls

piersyf opened this issue on Oct 02, 2012 ยท 6 posts


cspear posted Tue, 02 October 2012 at 11:06 AM

I've noticed this problem affects mainly smooth, uniform surfaces. I find that using the noise node to drive some bump - make the surface less even - can help.

The last-ditch cheat I use is to make the ambient color similar to diffuse, and set the amount very low: 0.01 - 0.025. In a normally lit scene it doesn't look at all odd, and can save having to crank render quality up.


Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)

PoserPro 11 - Units: Metres

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