vilters opened this issue on Oct 02, 2012 ยท 18 posts
vilters posted Tue, 02 October 2012 at 6:37 PM
See what a procedural created displacement map can do from a diffuse_texture?
Click to enlarge; (sorry heavy compressed again.)
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!