Forum: Poser - OFFICIAL


Subject: is there a reason bipedal figures are always modeled with arms out to sides?

MistyLaraCarrara opened this issue on Oct 03, 2012 · 39 posts


Paloth posted Thu, 04 October 2012 at 7:16 AM

Most everyone outside of poser-verse models human figures with their arms at a (more natural) 45 degree angle, as it allows for better rigging and more natural motion.

If you're using Maya with the intention of using human IK  and Motion Builder, the T pose is recommended.

I'm considering the 45 degree method for a Poser figure that I've been trying to develop.

Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368