MistyLaraCarrara opened this issue on Oct 03, 2012 · 39 posts
Paloth posted Thu, 04 October 2012 at 7:16 AM
Most everyone outside of poser-verse models human figures with their arms at a (more natural) 45 degree angle, as it allows for better rigging and more natural motion.
If you're using Maya with the intention of using human IK and Motion Builder, the T pose is recommended.
I'm considering the 45 degree method for a Poser figure that I've been trying to develop.
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