Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
Doctorjellybean posted Fri, 05 October 2012 at 6:47 AM
Quote - > Quote - I've used Flinks rain successfully several times; convert the material to Water in Reality (leave as Clear water) with the ripple all the way down to zero. You can add a bit of color but I try to get it as close to the environment it's sitting it, if not just a straight puddle or whatnot. The preview box will look black, but it renders fine.
For the puddle obj's, you can set it to SubD through Studio with edit--Geometry--Convert to SubD. This may or may not trip the vertex winding in Lux, but I've had some that do and it renders fine regardless.
Matter of fact, I did one yesterday that ran the error and came out fine. Post a pic in a minute.
Thank you for helping superboomturbo. I tried the settings you suggested and no luck. I get this warning with both the imported OBJ and the pz2 in Lux: Parameter 'reject_warmup' not used
Shape #0 (plymesh): Inconsistent vertex winding in mesh, aborting subdivision.
I guess I just have to give up splashes in my scenes.
I dont know why my text became dark O.o
For the material that uses the displacement map, click on Modifiers. Set Subdivision to 2 or more, and select the Use Micro facets box. That will get rid of the Inconsistent error and renders it.