MistyLaraCarrara opened this issue on Oct 03, 2012 · 39 posts
AmbientShade posted Fri, 05 October 2012 at 12:30 PM
I can't imagine modeling a full human in a program like wings. Sure it can be done with enough patience, and i'm sure people have, but the headache that would come from it - to me - isn't worth the trouble. You could paint your house with a box of q-tips if you were really intent on doing so, but why would you do that to yourself?
Wings has its pluses for certain aspects - especially for poser content, but there are other software titles available that are much more fluid and capable of producing better results, at little or no cost. Blender is not difficult to learn if you take the time to learn it. Inside of a weekend or so you could be as comfortable in it as working in wings and it has entire websites dedicated to learning all aspects of it.
Sculptris would be a good start to getting comfortable with sculpting, and the mesh can be exported and brought into blender for retopologizing. There are several tutorial videos available for sculptris on youtube.
Winterclaw - I'm not sure I understand what you mean about tweaking the UV map. Can you elaborate?
~Shane