Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
superboomturbo posted Fri, 05 October 2012 at 1:31 PM
Quote - > Quote - I've used Flinks rain successfully several times; convert the material to Water in Reality (leave as Clear water) with the ripple all the way down to zero. You can add a bit of color but I try to get it as close to the environment it's sitting it, if not just a straight puddle or whatnot. The preview box will look black, but it renders fine.
For the puddle obj's, you can set it to SubD through Studio with edit--Geometry--Convert to SubD. This may or may not trip the vertex winding in Lux, but I've had some that do and it renders fine regardless.
Matter of fact, I did one yesterday that ran the error and came out fine. Post a pic in a minute.
Thank you for helping superboomturbo. I tried the settings you suggested and no luck. I get this warning with both the imported OBJ and the pz2 in Lux: Parameter 'reject_warmup' not used
Shape #0 (plymesh): Inconsistent vertex winding in mesh, aborting subdivision.
I guess I just have to give up splashes in my scenes.
I dont know why my text became dark O.o
I'm not sure why you're getting those errors. What kind of lighting setup are you using? They may be rendering, but if your light is quite dark, they won't show very well until around 700 samples per pixel.
I don't recall the Flink's products loading with textures or displacement maps, however, they DO load with a very low opacity. Check the alpha channel in reality and make sure its raised to 1.00. Flinks loads around .30 (30% in studio) by default.
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