MistyLaraCarrara opened this issue on Oct 03, 2012 ยท 39 posts
DarkEdge posted Fri, 05 October 2012 at 10:21 PM
It boggles my mind too about the t-pose stance.
For me the workflow is to initially sculpt, re-topologize, then model assesories, then create high definition details in Zbrush through Normal and Displacement maps. Everybodys workflow is different and one works with what one knows intimately.