Forum: DAZ|Studio


Subject: Reality Render thread. A new beginning.

Pret-a-3D opened this issue on May 14, 2012 · 8453 posts


mbin posted Sat, 06 October 2012 at 9:46 AM

Thats a very nice lamp John!

Haven't been able to look at the challange thing for a couple of days. But last night spent a few minutes on it. I did realise why it seemed as though the plasma emiter only gave out light around its base; It actually does give light evenly, it looked that way because the glass is actually a solid ball of glass - not hollow. So the slight tint to the glass meant the light could hardly get through the thickness... setting the glass to 250 solved that. Also made a new texture for the paper, at least that one seems quite straight forward... just a pity they are not individual sheets. I tried a textur into the book cover 05, but did not know how to view the uv map unless there was an image already associated, so did a quick scan of a cover and its edges and simply plonked it in the texture... of course, its then possible to see the uv map, (but only if the image in the texture channel is big enough... anyway, its stil not really obvious as to how the texture is mapped.... (I have also noticed that three of the book covers seem to render black, regardless of the colour that is set?) this was the result of those minor tweaks...

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