Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
mbin posted Sat, 06 October 2012 at 9:54 AM
I'm wondering if anyone can tell me how the UV maps work, I was under the impresion that the uv map showed the geometry of the object overlayed on the image loaded... it does seem to matter that the image needs to above a certain size, as if it is small, not all the uv map is shown... so not sure how you tell what size the texture needs to be? - I expect there is come easy menu item in daz that displays the size or something that I don't know about! It would be easier than the trial and error method I am using of loading a blank image into the texture in Reality and then checking to see if the uv map shows up, and then changing the size to see if there is any difference?!?
I looked at the book one, and the book geometry does not seem to be clear from a blank image, so I added the colours and charcters to see. It would seem the majority of the cover is the centre section, but not sure about the uv lines with gaps and so on, it is not clear from the blank image at the bottom as to the area. Is it really this hit and miss, or am I missing something obvious and simply making it hard for myself??? (it also seems to be reversed... so will have to remember that for the book writing!) I have also highlighted the issue with one of the black books... it seems the texture is almost visible, and shows up in the reflection. Not sure why that book from theat group is so dark? Any ideas? (there seems to be one book from each group that does this...) I wonder if this is a similar issue to the fact that one of the radio areals also does this???