Michael314 opened this issue on Oct 06, 2012 ยท 9 posts
monkeycloud posted Sat, 06 October 2012 at 5:03 PM
The first thing I now check, if I notice this issue, is whether there are any image_map nodes in my shaders that have texture filtering set to "none".
As far as I understand it, this prevents the image textures being cached in memory and means more (single threaded) disk IO...