Forum: Freestuff


Subject: Simple Dual Material Shader for DAZ Studio [Beta]

3dcheapskate opened this issue on Oct 08, 2012 · 4 posts


3dcheapskate posted Mon, 08 October 2012 at 12:43 AM

Make the following changes and you get the image above (I added a red torus primitive to check the reflections were working):

Base Texture: Add an image (Clouds.png*) to the Base Texture’s diffuse color, specular color and displacement

Overlay Texture: Add tiling (3 tiles each way), ray-traced reflection, and a bump image (Noise.png*).

 

*Images in the same folder as the DBM, DUF, and DSA files - see readme.


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).