Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
superboomturbo posted Mon, 08 October 2012 at 10:30 PM
Quote - So, this is only at 35 samples right now (single sun, ran it for 3+ hours at 2880x1680. Smaller would have been much further along). The glass on the car isn't showing up like I want it to, the glass in her glasses on her face isn't showing up well (yes, there are a pair of glasses a car, Doc/Bob). They are set to architectural, with a reflection color of a gold-ish color, and white transmission. I'm trying to get a good semi-mirrored (i.e., mirrored, but transparent, so that there is a fair bit of reflection) look on both.
Any comments/suggestions?
BTW, the Porshe model is availble from here in the freebies:Porsche
I haven't played with that particular model, but on my monitor, I can definitely see your glass coloring already on both the car and the headwear; just needs longer to cook. Glass always takes awhile to clear up, (second only to fog, of course) so I say your material setting is solid. At your resolution, it's tought to tell when that may occur, however. ('Course you probably already know this ;-) )
On a separate note for anyone else, I'm curious as to the reason for the huge resolution renders. I know I've beat this horse before, but I still stand by letting a render half the size run longer (like 3-5ks/pixel) than blow it up with software later at 3-400 dpi. Outside of printing or digital reproduction use for such a size, I'm just wondering why delegate the extra time and resources to a hobby render.
Edit: Forgot to add, have you played with the thin film at all? 125-350 makes a nice range of colors, and you can add the secondary IOR.
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