Forum: DAZ|Studio


Subject: Reality Render thread. A new beginning.

Pret-a-3D opened this issue on May 14, 2012 · 8453 posts


Solnoid posted Mon, 08 October 2012 at 10:48 PM

Quote - I haven't played with that particular model, but on my monitor, I can definitely see your glass coloring already on both the car and the headwear; just needs longer to cook. Glass always takes awhile to clear up, (second only to fog, of course) so I say your material setting is solid. At your resolution, it's tought to tell when that may occur, however. ('Course you probably already know this ;-) )

On a separate note for anyone else, I'm curious as to the reason for the huge resolution renders. I know I've beat this horse before, but I still stand by letting a render half the size run longer (like 3-5ks/pixel) than blow it up with software later at 3-400 dpi. Outside of printing or digital reproduction use for such a size, I'm just wondering why delegate the extra time and resources to a hobby render.

Edit: Forgot to add, have you played with the thin film at all? 125-350 makes a nice range of colors, and you can add the secondary IOR. 

 

Actually, I did play a bit with it on the glass, just for S&Gs.  Didn't set it to anywhere near high enough, I guess.  As for the resolution, I wanted something that someone could use as a 16x10 desktop wallpaper at high res.  I could use 1440X810, I guess.  It would certainly finish much faster.