> Quote - > Quote - > Quote - I'm all right with lights. Its using displacement maps that takes a long time to clear up and take a lot of resources. I had a simple scene with 1 Vicky wearing alfaseed clothes and it actually paralized my computer. Couldn't even open taskmanager to kill Lux. Had to buy more RAM.
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> > I used to have the same problem with my computer when I was using displacement maps. I upgraded my computer and use only normal maps. A lot easier to set up the normal maps and get the textures I want but still takes a long time when you have dozen of textures to do. Now I can render 2 pictures at the same time as long I don't have a have ton of stuff in the scenes. On a norm, what used to take me 4 days to render takes half the time now with my upgrades
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> Hi. I'm unlucky with normal maps. While displacement is a resource hog at least I can control it. Not the normals. And for some reason it doesn't seem to work either :/
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> The top is with displacement, bottom is normal map. It should look somewhat bumpier.
I did this picture with normal maps on her outfit.
I always use the diffuse jpg. so I can get a clean, sharp texture.
I went into crazybump and adjusted the intensity 99. Got rid of the Shape recognition and the very large detail. Then I set the very fine detail to about 15. The fine detail to 50 and the medium to 50.