Zev0 opened this issue on Oct 11, 2012 · 602 posts
DavidGB posted Fri, 12 October 2012 at 9:39 AM
Quote - Individual body parts or areas do not scale well for Genesis. Seeing that figures made according to Poser specifications can scale better. The converted Genesis figure is still not
I notice that if I use Shoulders Wide, which just dials up the xscale on the collar bodyparts, the arms dislocate at the collar/shldr join on bending the arms down.
But this happens as well (in fact even worse given where the boundaries of the collars in the torso are) with V4 in Poser, just as it's always done when differentially scaling one axis of a bodypart since I started using Poser with Poser 4 (which was a main reason why I started using DS for rendering some of my characters that needed differentially one-axis scaled body parts back in 2006 when such scaling was fixed to work right in DS).
I had understood this had been finally fixed in one Poser 9/Pro 2012 SR, so I am a bit puzzled. I'm guessing that because the function has been broken for so many years in Poser, DAZ have not done something needful for their figures to function this way in the now-finally-fixed Poser as they did work in DS, and one couldn't easily see what was wrong for Poser when the function didn't work in Poser anyway. Does anyone know specifically what the issue is? Some particular joint parameter? With the function now working in Poser, perhaps DAZ will fix whatever it is that needs fixing in the Gen4 figures and Genesis for this to work in Poser as it does in DS.