Forum: Poser - OFFICIAL


Subject: Can someone unemotionally state the advantages of Genesis over V4/M4 in Poser?

Mark@poser opened this issue on Oct 12, 2012 · 204 posts


DCArt posted Fri, 12 October 2012 at 4:09 PM

Quote - Let me just add a comment. Architecturally Genesis is a good improvement but, as we know, Poser has adopted Weight Mapping too, so there is nothing that prevents using that technology with any other figure. V4 is an example but designers of new figures can take advantage of Poser's WM to design from scratch and create figures that bend very naturally. How much of an advantage Genesis has over a solution like that is hard to know but I wouldn't think it would be that much, if any. This is about the bending features, I'm not talking about the unimesh feature.

What is of immediate advantage to people is the array of characters that have been released recently for Genesis. That is the main advantage, IMHO. While V5/M5 are two examples, there are others, like the Gorilla, a few cartoon shapes etc. that might be of interest. So, the main advantage is choice and, now that Poser has support for it, freedom of choice of 3D app. It's not groundbraking, WM technologies were available in high-end 3D apps before, but it is a nice addition to the toolset.

Hope this helps.

 

If I might add to this ... I think the strength of the Genesis figures lies in the ability for the clothing to "follow" the figures, without having to add additional morphs to the clothing. I haven't tested it out yet as I am still installing all of the content and morphs slowly, as time permits (it's not my main focus today so I'm doing it a little at a time).

But it's my understanding that you won't have to create custom clothing morphs for custom characters, which is what makes it uniquely unique. However ... also from what I understand, the content creation and rigging has to be done in DS4.5 to make it compatible with the DSON format, and have it work in BOTH Poser and DAZ Studio.