Zev0 opened this issue on Oct 11, 2012 · 602 posts
wimvdb posted Sat, 13 October 2012 at 11:39 AM
Quote - > Quote - If you save a figure to the library (or to a PZ3), it does not get the new morphs which have been added after the file was saved or the scene was saved. I understand that. But that is a limitation in Poser whether you make new homegrown morphs or not There is no way to save to DSON format without going through DS4.
If you're willing pay the added cost, Dimension3d has a DSF Toolbox that allows you to add morphs without DS4. You'll navigate to the base dsf of the morph that it is for and then your obj. In this case, that obj has to be the unsubdivided morph in order for it to work. There is no need to really subvert the subd.
Quote - In other words - that limitation is always there if you want to save a figure and use it later
But you can't distribute that morph in that manner; that's why the DSON standard is there. If that morph isn't going farther than your computer, then if it works for you fine. However, if you want that morph to be shared or sold in a product, then you need to provide it in a format DSON recognizes.
I mentioned the possible restrictions and limitations in my original post. You have to think of those if you want to redistribute.
But for anyone else there is no problem.
The limitation you mentioned (No new morph in saved figures) is there for every morph - no way around that. Both in saving to the library as saving in a Pz3
I use saved figures all the time (figures+morphs+textures+clothing+hair). Whether I include my own morphs or not makes no difference here. D3Ds tool will not help here either since it only adds the morphs to the DSON pipeline and it still requires you to recreate the figure. The only way to bypass this problem of not being able to read the new morphs is if Poser or the Importer would do the save as well.
But this is a problem I can live with