Zev0 opened this issue on Oct 11, 2012 · 602 posts
CaptainMARC posted Sat, 13 October 2012 at 4:57 PM
Quote - ... Queue manager is a TINY part of poser when you're talking about getting a full suite of morphs and clothing to work. Queuing up renders is quite nitpicky in comparison to what does work. Hope that clears things up more. ;)
I really don't want to sound aggressive.
But you are totally wrong.
QM is a tiny part of Poser FOR YOU. I said before, I am an animator, so I am not being "nitpicky". It doesn't work in QM, so for me it is totally, utterly, pathetically useless because, as another poster said: "It works. But not really."
You disputed that statement, but on that count, you are completely WRONG.
To emphasize another point in my post, I congratulate Daz yet again on their effort. A good first attempt, that hopefully gets a few problems sorted out soon, just like SR3 needed a SR3.1 - but at the moment it doesn't really work.
I appreciate I am nothing more than a poor animator, and therefore in your eyes a total nothing compared to the myriad of users who create stills with skimpily dressed fantasy figures holding a sword with default lights and no shadows.
But, get a grip. It doesn't really work. FACT!
That doesn't mean it's rubbish. To go forward, you need to push the envelope, Daz and SM have done this, and found limits, I hope they can go further.
It works for you. Cool. But that doesn't mean it works. In fact, it doesn't.