Mark@poser opened this issue on Oct 12, 2012 · 204 posts
randym77 posted Sat, 13 October 2012 at 5:19 PM
Quote - Just a few general facts about sub-d. The Catmull-Clark sub-d subdivides the entire mesh, not just parts of it. There are specialized sub-d types used by major CGI studio that can selectively subdivide a mesh but I don't see us getting them any time soon. Sub-d adds polygons but it does not add detail, if anything it actually smooths out some details. Take a cube for instance, add 1 level of sub-d and it clearly isn't a cube anymore, add enough levels of sub-d and begins to look more like a sphere.
Interesting. Is that why Genesis figures have that super smooth look? Someone described it as looking like a blow-up doll. Unnecessarily rude, for sure, but I kind of see what he meant.