bandolin opened this issue on Oct 13, 2012 ยท 14 posts
icandy265 posted Sat, 13 October 2012 at 6:00 PM
Is that the normal shader? I don't see a "Scatter" node.
Also, I suggest that you up the raytrace bounces to atleast 2-4, especially if you have reflective surfaces or have fresnel checked in EZskin.
Another suggestion is to up the bucket size to 50-60.
As for the SSS, use a "Scale" setting of 1.80 - 2.00, this will tame the glowing and "wax" look. Also since the "Blinn" node is colapsed, I can't see what your value is, but lately I've actually had to put the Eccentricity at atleast "0.400000," SpecularRollOff at atleast "0.600000," and Reflectivity at "1.5 or 2.0."