Mark@poser opened this issue on Oct 12, 2012 · 204 posts
DCArt posted Sun, 14 October 2012 at 10:25 AM
Quote - I don't understand why no one talks about the huge advantages for the content providers. Over the years the Gen4 system has grown more and more convoluted with a lot of essential and useful information hidden away in obscure threads. That makes it very hard for new talent the "old timers" (I don't mean in years) have all the advantage. You can spend hours rigging a figure but if you run it through a pose collection a bunch of errors show up. And that is valid for ALL bought content.
This very morning I rigged a figure for Genesis in 5 min and ran it through 50 poses without a single poke through. I know that everyone is first and foremost thinking of themselves but still. That it becomes so much better and easier to create content is bound to reflect in the prices (eventually.) And allow us to concentrate on more important things like details..
I have been thinking about this, and wanted to follow up on this discussion a bit. Overall, yes, I admit the thought of not having to create FBMs for clothing are greatly appealing. But let me ask this ...
The most difficult body shapes to create morphs for are the drastic ones, like Pregnant or Heavy, or Emaciated, etc. Now, I can see that for the most part the "Autofit" (or whatever it's called) doesn't do that bad of a job. However, let's take something like Pregnant or Heavy for example.
When you model, say, a skirt or a dress for the base figure, there is a natural flow from waist to hem in the way that the skirt or dress flows. It will follow the shape from the top to (say) the belly button, and then gravity straightens the flow out from that point to the hem. (I hope this is making sense).
NOW ... if you "autofit" that skirt to a pregnant or heavy figure, "automatic" morphing methods don't account for the gravity. Instead, you'll get a bump from the waist to the crotch area (exactly the way that the morph for the figure was created). So the lines of the skirt no longer look "natural" ...
My question is, is there a way to compensate for those types of things in either DAZ Studio or Poser? It would seem to me that the only way you could make those shapes look more natural is to provide a dialable morph (it couldn't be automatic, because it wouldn't apply in all conditions).
SECOND QUESTION ... having the ability to model one set of clothing that fits all is rather cool; however, the main thing that I "see" right off the bat is, if you model clothing around a "flat chested" figure and then dial in those large breast dials that the community loves so much (LOL), then you have stretching big time in those areas. Polka dot and striped tops make this most noticeable. So it would seem to me that when clothing is primarily designed for women you'll want to UV map it in a state where the breasts are set to those of a woman, rather than when it's in its default "flat" shape. I haven't looked at the Content Creation tools in DS4.5, but I'm assuming it allows for exporting a morphed version of the figure so that you could UV map it in that state?
If the clothing IS suitable for both male and female (such as shirts, tank tops, jeans, etc etc etc), then it would probably be best to make two sets of UVs and corresponding textures.
Those are some questions that I have off the bat, I'm sure most content creators will have these as well. 8-)