Mark@poser opened this issue on Oct 12, 2012 ยท 204 posts
DCArt posted Sun, 14 October 2012 at 12:13 PM
Understood. This is what I'm trying to assess ...
UV distortion when applied to heavily morphed figures is not an issue that is unique to Genesis. However, there IS a solution in being able to provide alternate UVs IF it is felt that they are needed.
To illustrate the point I'm trying to make, here's a screen shot.
--- On the left, you have a default "generic" figure. The UV mapping looks nice and clean.
--- In the middle, you see what happens to the UVs when it is applied to a female figure with medium/large breasts. You see stretching around the breasts, which is the type of thing that alternate UVs could help with.
--- On the right, the same model, with some relaxing that addresses the curvier shape of a female.
So what I'm trying to ask is ... is there a way to export the base mesh from DS after it is "autofitted" to a female so that one can provide default UVs that are more like the one on the right?
(Hope this better illustrates the question)