Mark@poser opened this issue on Oct 12, 2012 · 204 posts
Male_M3dia posted Mon, 15 October 2012 at 3:18 PM
Quote - > Quote - I didn't read the whole thread, but just wanted to add my 2 cents.
Genesis expands the ability of morphing and mix matching characters beyond any other figure, but if Victoria 4 works for you right now, and there isn't a point for you in which you say "I REALLY can't do this with Victoria 4" (like turning her into a Troll, along with her 6 years old child), then I don't see there's a reason for switching to Genesis other than trying a new figure.
All that flexibility obviously comes at a cost, you have to buy every morph pack again, muscle morphs, detail moprhs, etc. Or buy tools that allow you to convert old stuff to Genesis.
To me, it all comes down to real "need". For example, I'm working on some sort of bestiary of fantasy creatures, and up until now, I had to create a creature twice, male and female, using V4 and M4 (M4 not being WM yet), now I have to create it only once and dial the female and male dials on Genesis up and down. It's a very particular need, but that's the point.
I'm not sure if it was mentioned earlier in the threads, but another advantage to the user and the vendor creating clothing for the Genesis line, is the need to only add the clothing to Genesis and have the morphs project onto the clothing, saving the user and vendor creating content time and even better money purchasing all the clothing for each figure shape.
A big thing you couldn't do with Gen4 is make a custom body shape then automatically have it work with clothing. People tend to think of the custom morphs in terms of monsters or creatures, but you or a vendor could take Genesis into zbrush or any other tool, make a custom body the way you like, bring it back it and it works with all clothing. For my characters, I take the base M5 or V5 and throw it right into zbrush and sculpt bigger or smaller thighs, breast, lats, feet, arms, glutes, etc... or make him/her smaller or taller... and bring it right back into Genesis... and I don't have to bother clothing makers to support the body shape I just made. This way you have a lot more unique and natual body shapes to render with without relying on a product similar to morphing clothes or clothing makers to support your new body shapes.