Forum: Poser - OFFICIAL


Subject: Can someone unemotionally state the advantages of Genesis over V4/M4 in Poser?

Mark@poser opened this issue on Oct 12, 2012 · 204 posts


RorrKonn posted Mon, 15 October 2012 at 3:32 PM

Quote - RorrKonn, "Why wont all the app's subdivide tri's ?"

Why should you care? There are no better thing to be in this world than an artist. My favorite quotation is,

"Dreyfus? who's that? I haven't opened a newspaper since I went out from the academy!"

 

 

If your going to do any Geo Grafting your make Cloths for Genesis ,the quad rule applies.
Poser has not used SubD's before you half to model a certain way for SubD's
You half to model a certain way for SubD Quads.
V3 ,Posseeta ,was not modeled for SubD's.

Genesis is the best character mesh ever made.
100% quad ,descent polycount.Morph in to any thing.
Geo Grafting ,Subdivides.
Genesis will work in any CGI App.

In any topology.
where you have a vertices with 3 lines attached to it ,it's a Tri that's been quad.
Where you have a vertices with 5 lines attached to it It's a nGon that's been quad.

A true quad would only have 4 lines attached to a vertices.
you can not model 100% true quads.
even a cube has quad tri corners.

So how do you model 100% quad ?
model with some tri's ,nGons .subD once =100% quads.
The app's that just left out SubD Tri's and can't SubD a tri made the rule model 100% quad rule.Would have been nice if they exsplained all this to me in 1998.

 

 

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