Pret-a-3D opened this issue on May 14, 2012 ยท 8453 posts
Pret-a-3D posted Tue, 16 October 2012 at 10:20 AM
I just wanted to remind everybody that the brightness of the specular color can cause noise issues. Often I see people lower the strength of glossiness while ignoring the specular strength. That is a mistake. The brightness of the specular color must be kept under control by either lowering it or by using a specular map. Generally, the brightness should not be more than 25%. There are exceptions to this rule but that number is a good limit to keep in mind.
Hope this helps.
Paolo
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