Mark@poser opened this issue on Oct 12, 2012 · 204 posts
coldrake posted Tue, 16 October 2012 at 11:20 PM
Ehliasys wrote;
Quote - No one noticed the -very- conservative limits they have put on every single axis? try to bend the arms behind the back - you can't.
Sure you can. You need to rotate the collar, along with the forearm and shoulder just like in real life.
Ehliasys wrote;
Quote - raise the knees, it stops at a very low angle.
Not really. That's probably about as far as the average person can raise their knee without tilting their pelvis. I haven't checked all the limits, but they seem about right. Of course a gymnast, a contortionist etc can bend beyond those limits, but for realistic bends for an average person the limits seem to be correct.
Learning how a body twists and bends in real life will help enormously when posing your 3D figures.
Ehliasys wrote;
Quote - third point, already mentioned, without spending a lot of money you can't do anything with the figure,
That's true of any figure. Well, except Apollo.
Coldrake