AgentSmith opened this issue on Sep 19, 2012 ยท 83 posts
AgentSmith posted Wed, 17 October 2012 at 5:09 AM
This was to simulate a glazed/fired piece of pottery. It is actually two Terrains sandwiched together, one carries the reflective inner material and the other, the outer painted material. The scene uses an HDRI and from what I remember is not a fast rendering scene. Bryce 7 scenefile (August 2010)