Zev0 opened this issue on Oct 11, 2012 · 602 posts
wimvdb posted Wed, 17 October 2012 at 9:57 AM
Quote - > Quote - > Quote - I cannot see my outfit after running DSON loader but at least no poser crash now. So now I"m trying a render to see if it is just invisible...no I can't see it in my scene even though it came into my scene supposedly. ie I can select it in poser.
That probably means that it cannot find the accompanying DSF file (the obj file which was created). I had that problem as well because I thought I had put everyting in my Poser Genesis runtime, but apparently the save scene asset puts additional files in the DS4 folder. That is why I said to attach that one as well. Now the converted clothes appear in poser when you load the DSON loader
So, do you know if the DSON Loader then copies those additional files, from your DS4 folder, into the equivalent place in your Poser runtime (or runtime enclosing) folder (as you've installed the Genesis Essentials into)?
Or are you having to leave the DS4 content folder attached?
Many thanks
No, it does not copy anything. So keep it attached. You can copy the files as Esther has done, but that means a lot of extra work and potential errors
The DSON loader only loads. It is the Save Scene or Scene subset which saves the duf file to your location. But before that, the autofit has created its own unique dsf file in the DS4 folders to which the DUF file refers
In other words - you have the poser cr2, poser obj in geometries, the dsf in DS4 runtime and the duf file in the poser genesis runtime (or ds4 runtime). The DSON loader loads the duf, the dson importer interpretes the duf, then loads the dsf (and maybe that one goes tot the original poser obj - not sure about that)