colvin opened this issue on Oct 16, 2012 · 11 posts
moogal posted Wed, 17 October 2012 at 6:23 PM
Quote - Thank all of you! I will investigate all of your suggestions. I was hoping though that someone could take a dynamic clothes poser file into ZBrush and physically cut away at the mesh. But that might be a bit too much. Thank you all for the responses. - Colvin
You could do this easily in Wings yourself for free.
Import your clothing object into Wings and look for an area you'd like to be ripped. Select your object and go into poly mode. Deselect polys around the edges, and or in strips according to your mesh density. Export "selected" as .obj and bring back into Poser. The polys you deselected will now be holes in your dynamic clothing. Of course if you feel adventurous you could actually add edges and cuts rather than just deselecting existing geometry.
Using a transmap would cause the tatters to move together unnaturally as the dynamics sim would still see the mesh as connected.