DocMatter opened this issue on Oct 19, 2012 ยท 12 posts
benney posted Fri, 19 October 2012 at 12:54 AM
The issue has been created due to using boolean to create the hole. the only way you can create a hole in a wall is to literally model it or use an alpha map as part of the texturing process. Boolean is OK using proceedural textures that don't form a regular surface but as soon as there is some form of regularity wether it be proceedural or UV mapped image base, booleans sends the whole thing hay wire.