MerryChristmas opened this issue on Sep 07, 2012 ยท 39 posts
Agent0013 posted Mon, 22 October 2012 at 4:16 PM
@ prixat So what about the Y axis orientation differences between Blender and DAZ Studio? Has that problem be solved yet? My reason for asking is that so far I am unable to get things to work right with the rigging because the Y axis is not representative of the same direction in the two applications. Y is vertical in one, while it is on a horizontal orientation in the other. This causes the rigging to act in unwanted ways when I import a rigged Collada file from Blender into DAZ Studio. If the FBX format works better, I will start using it instead.