Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
mbin posted Tue, 23 October 2012 at 12:49 PM
Quote - Yes mbin, I did! You have a very good memory :) If I remember correctly, that render used either daylight or an IBL, which gave a stronger light. The scene I'm working on now is at night, therefore the lightbulbs in the room are low powered. I would like to see your test :)
Paolo beat me to it! Hardly seems worth posting my feeble test after that profesional reflection! `¬)
anyway, here you go... One thing more to remember, is that depending on your lighting, the illumination of your objects may cause the exposure to be such that the reflection may be very faint or be otherwise dificult to see. In my test, as the light that is illuminating the sphere is also going through the window to the cube, (potentiaslly bouncing off the cube and going through to illuminate the cube...), careful positioning may be needed... of course, I also have one big pane of glass and no walls! I seperated the softboxes (both scaled to 20% and set to 1watt) and made them different colours as can be seen to show how the light was working.
Paolo's image illustrates far better than mine!