Forum: Vue


Subject: normal maps

castaneda opened this issue on Oct 21, 2012 · 21 posts


ShawnDriscoll posted Wed, 24 October 2012 at 12:31 AM

My version of Vue doesn't allow normal mapping on shapes that have more than a 90 degree curve to them.  It is a throwback to the way OpenGL and video games used to handle normal mapping.  So just one quarter of a cylinder's surface shows the correct normal mapping with proper diffuse color mapping and all, while the other three quarters of the cylinder has no normal mapping and has screwed-up diffuse/highlighting/reflection channels.

That's remeinds me of one more thing I can try in Vue to get normals working (maybe).

I haven't used Blender in years.  But I see it doing some nice rendering.  The user interface is getting better for it, but still not what I prefer.  Modo's rendering is some of the best out there.  It doesn't allow for huge models/scenes though like Vue does.  I can't stand Modo's modeler or user interface though.  I just use it for rendering only.  Trees take forever to render in Modo.  But I use Vue for that.

www.youtube.com/user/ShawnDriscollCG