castaneda opened this issue on Oct 21, 2012 · 21 posts
ShawnDriscoll posted Wed, 24 October 2012 at 12:31 AM
My version of Vue doesn't allow normal mapping on shapes that have more than a 90 degree curve to them. It is a throwback to the way OpenGL and video games used to handle normal mapping. So just one quarter of a cylinder's surface shows the correct normal mapping with proper diffuse color mapping and all, while the other three quarters of the cylinder has no normal mapping and has screwed-up diffuse/highlighting/reflection channels.
That's remeinds me of one more thing I can try in Vue to get normals working (maybe).
I haven't used Blender in years. But I see it doing some nice rendering. The user interface is getting better for it, but still not what I prefer. Modo's rendering is some of the best out there. It doesn't allow for huge models/scenes though like Vue does. I can't stand Modo's modeler or user interface though. I just use it for rendering only. Trees take forever to render in Modo. But I use Vue for that.