chris1972 opened this issue on Oct 25, 2012 · 17 posts
Blackhearted posted Thu, 25 October 2012 at 8:20 AM
Quote - Avoid making dynamics, don't use procedural shaders, don't do geometry switching as DS has never been very good with it, rigging needs to work in P6, no binary morphs, MAT pose files (pz2,mt5 & mc6) are pretty useless but they do save us from having to manually load every texture.
Pretty much everything else will go through our import plugin as is, with just the usual surface settings needing altered.
so basically create content as if it were still 2005?