Darkworld opened this issue on Oct 23, 2012 · 17 posts
markschum posted Thu, 25 October 2012 at 10:24 PM
Yes , up to a point. There are many variations on how a skin shader can be written. I simply want to know for the following you specified what image files and masks go to which parameter .
Diffuse > skin texture map + (a: overlay + mask)
Specular > skin map or specular map + (b: overlay + mask)
ambiant > ? (c: overlay + mask)
bump > bump map + (d: bump overlay + mask)
Displacement > displacement map + (e: displacement overlay + mask)
thats up to 5 sets of overlays and masks to add if you are using seperate images and masks for each thing.